WAML Season 1 is underway

Hello to everyone on Osamuko! Most people are aware of the World Amateur Mahjong League’s ongoing effort to create a mahjong league on Tenhou that you are free to participate in. We have had 2404 games played over 2 months, with 117 people playing over 20 games each. (We had something like 550 unique IDs take part). Thanks to everyone! New players are always welcome to join at any time.

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In case there was any confusion concerning the league start date, it was for January 1, at 0000JST. The final tables for wildcard promotions are on the 5th at 2200GMT (6th at 0700JST). For those, you have to be present in the IRC channel at the designated time.

For everyone and everything else, playing Season 1 games is just like playing Season 0 games: just show up in the 7447 lobby on Tenhou and play hanchan games (right side) in the following modes: ari-ari (2nd), ari-ari + red (3rd), as well as ari-ari + red + fast (4th). League rankings as usual can be found here.

Quick reminder:

  • You still need 20 new games to keep your place in league from now to the end of February. You must use a Tenhou handle, the same one for things to count.
  • New players with 20 games will rise to C-level in Season 2.
  • Top quarter promotes, bottom quarter demotes.
  • There will be wild card tables at the start of March for Season 1. Those for Season 0 are this Saturday.

The point calculations are slightly more complicated, compensating for playing with higher-rated players or not. I’ll explain more in a future post on mahjong-league.com this week. The calculations are already properly made on the ranking pages.

4 thoughts on “WAML Season 1 is underway

  1. Does the new system still allow ‘grinders’? As an example, If someone just stays in lobby and bails to low 3rd every time, but continues to accumulate points, will they get promoted over someone who does the 20 games and that’s it? If you really want to reward that much play, up the minimum games needed, don’t just allow for “unlimited extra credit”. Maybe average them all but drop the lowest X games?

    I watched the rankings near the end, and would watch B-leaguers break out of A only to see those vulnerable A ranks grind out low-but-positive PPG games out to keep them down.

    I, and I assume others, have the time for 20 games, but not for 80, particularly with the speed in 7447. Do we feasibly have a chance?

    1. Grinding works for getting from N (New) to C.
      Grinding works from C to B. Now, the only difference is that a C-level player playing consistently against A-level players will grow faster than grinding against B/C/N.
      Big amplitudes are required to say it’s true to grind from B to A. (+20 padding) Instead of being only double to guarantee “advancement”, it now would take well over 3.5 times the games for someone at a significantly lower level to surpass a significantly higher level player.
      Grinding will not work in A league at all. The padding is only +10 points. A straight-third place player will sink to the bottom of the sea.

      The reward for participation is always included in the system. However, it means a lot less in higher leagues. See me fall to B-league next season, or miss by a little bit.

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