Awesome Mahjong league #1 – Summer 2010

The summary page is UP for the Awesome Mahjong League. If there are any details you wish to correct, contact me the same way you did before or in the osamuko comments. Thanks!

The first session is already seeded. (Click to view more)

Rank/Player/ID/Flag Session 1 (7.2) Session 2 (7.16) Session 3 (7.30) Session 4 (8.13) Session 5 (8.27) Session 6 (9.10) Total
1 Senechal -4 * 0.0




0.0
もと子のタチコマ
2 ronronronronron 2 1 0.0




0.0
Bernd
3 osamu 1 * 0.0




0.0

4 xKime -3 * 0.0




0.0
xkime
5 MahjongMontréal -4 2 0.0




0.0

6 tyblazitar 2 1 0.0




0.0

7 eirei 1 * 0.0




0.0
英霊
8 Harlaown -4 2 0.0




0.0

9 bzzzra 6 1 0.0




0.0
bzzzra
10 TRA -4 2 0.0




0.0

11 Pabli -3 1.2 0.0




0.0
Pabli
12 Speedwagon 2 1 0.0




0.0
Spdwagon
13 puppi 2 1.2 0.0




0.0
harph
14 levvy 2 2 0.0




0.0
COOL-SAN
15 Wortex 2 1.2 0.0




0.0
Wortexay
16 HatHair 1 1.2 0.0




0.0
HatHair
17 softerthansilence -4 * 0.0




0.0
chuckys
18 VgameT -6 2.1 0.0




0.0
VgameT
19 XshinjiX 2 * 0.0




0.0
XshinjiX
20 Hasu 9 2 0.0




0.0
Hasu

Current rank number is irrelevant aside from indicating the order of joining the league.

7 18 3 14 20 9 6 19 15 5 1 2 4 16 17 11 13 10 12 8 is the seed for Session 1 taken from http://www.psychicscience.org/random.aspx

9 6 2 12 — 14 20 5 10 8 (Pulling out the session limited numbers)

7 3 9 6 — 18 14 20 19 — 15 1 2 12 — 5 4 8 10 — 13 11 16 17 : Session 1 match-ups.

Matchups are:
eirei, osamu, bzzzra, tyblazitar [Group 1 at 2100GMT]
VgameT, levvy, Hasu, XshinjiX
[Group 2 at 0000GMT]
Speedwagon, Senechal, ronronronronron, Wortex [Group 3 at 2100GMT]
xKime, Mamo, Harlaown, TRA [Group 4 at 0000GMT]
Pabli, puppi, HatHair, STS/chuckys. [Group 5 at 2100GMT]

All rules are to be taken as Tenhou standard for East-South, ari-red-fast. New is the last tenpai-yame addition.

Late penalty: -6 per full 5 minutes, distributed to your opponents after the normal game score.
Warned absence: -19 points, distributed to every player +1 (delta = -20 pt). The reason for this is to encourage presence, break close ties for people present more often, but also as an insurance policy against unwarned absences. Games will be re-seeded in such a case or subbed given my available options.
Unwarned absence: After 30 minutes, -90 points. We will find a sub to play in your place, your opponents will get +10 each for having to put up with a no-show, and everyone else +5. (Final numbers here subject to modification.)

Quasi-full rule translation in case it’s needed:
25000 points in, 30000 points out. Tallied points used are multiples of 1000.
Spread is +20, +10, -10, -20.
Clinched wins (after-attach, back-door) are ON.
Pick and switch is OFF.
Open Tanyao is ON.
Red fives are ON. (1 5m, 1 5p, 1 5s)
No-ten? No redeal. Tenpai-renchan ON.
Extra Hands ON, sudden death ON. (As soon as someone busts over 30000, game over.)
Sudden death stops at West. Shaa-nyuu ON, Pei-nyuu OFF.
Last dealer stops game after winning a hand placing up to 1st place. Draw games also end the game in this condition.
Score is rounded to best thousand. Drop 4, round 5. (League will count actual points.)
Leader takes unclaimed deposits.
Endgame ties will be broken from initial seating. (League will split ties.)
2-han restriction (after 5 repeats) OFF. Always 1 han+ to go out.
All abortions ON. All count as repeats (renchan)
9-end abortion requires 9 different ends. P/K/C scraps this.
All crap river hand ON. (Nagashi mangan). Payment in lieu of usual penalty pot, if dealer was tenpai, dealer keeps deal (renchan).
Double ron ON. Deposits are head-bumped. If dealer was a winner, keep deal.
Big 3 Dragons and Big 4 Winds insurance ON. Tsumo = everything, ron = half. (Remark if two yakuman were in play, pao is covered by 1st one confirmed. Repeat bonuses also “insured”.)
4 Kan insurance OFF.
Tenapi shape ON. Waiting for a dead wait, or a potential 5th one is OK. Holding onto 4 copies however is the only exception not allowed for waiting on the 5th.)
No-bust riichi. 1000 points is fine.
Dealing into a hand while calling riichi = no lost deposit.
Furiten riichi ON.
Letting a tile slide after riichi = permanent furiten.
Letting a tile slide because it doesn’t let you win legally = furiten (until your next turn, permanent if riichi)
Kans not allowed after riichi if they change the wait. Send-off kans OFF. Shape-changing kans ON.
Kan dora, kan ura-dora ON.
Kan dora flipped immediately for closed kan, flipped after for others.
– 純正巡消しは発声&和了打診後(加槓のみ)、嶺上ツモの前(連続する加槓の2回目には一発は付かない)
– 同一巡内の選択ロン和了なし(加槓牌を含む)
Haitei calling OFF.
8-renchan, renhou, sanrenkou, triple copy straight, all crap OFF.

19 thoughts on “Awesome Mahjong league #1 – Summer 2010

  1. I’ve got a few extra people willing to play. I’m debating whether to add them on or not. Now if I get more signups, then it’d be much easier for me to say so. June 20 = absolute last limit.

  2. Because I have to ensure a certain mixity of players, I would need 28 to consider it. I’m allowing people to contact me as part of an interest check for 0300 GMT. (8pm PDT / 11pm EDT) Ultra-final deadline is for June 20th, both for normal players, and any people wanting to contact me for a potential third session.

  3. Will you post the timeslots and IRC channel information once we get closer to the game day, or did I miss those somewhere?

  4. I have to see how many more stragglers I get by the 20th, and on the 21st, I’ll post the relevant information. The groups above though were made with the intent of keeping players within their desired timezones. The people above though will surely play each other, whether in groups of 4 or 5, as the intent was groups 1, 3, and 5 were the early session (2100 GMT) and 2 and 4 were late session (0000 GMT)

  5. haitei calling OFF
    that means, if your only yaku is winning on the last tile, you can’t win? D:
    and what means that “2” and “*” at the right of my nickname ? (yeah… i’m such a n00b xD )

    19 XshinjiX ” 2 * ”
    XshinjiX

  6. Tsuno may flood Tenhou with a zillion options at a later date.

    Also, next to each name, there are two flags: the first is your timezone, the second is what session you can play. 1.2 or 2.1 says you prefer one over the other, * is ambivalent for both.

  7. It’s 4 in succession, every 2 weeks starting this Friday.

    Also, since I have no desire to break the tables, our last 4 players will play together at a late table. Humour is going to need a pot of coffee.

  8. Awesome.

    Is every replay of the league going to be somehow saved and then posted for later analyzation? Because that’d be pretty nice. Since I probably won’t be able to espectate every game.

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