TACOS: Ron^5 is a nice guy, and has been placing impressively in European tournaments of late. I had to badger him a lot into getting what I wanted, so thanks for the thingy! He grinds like 20 matches a day and has managed to internalize his thought process, so you’ll be getting more of the straight up action without me going on about not dealing into hands.
Ok, so mou asked me some others to contribute to a blag post of his, which is intended to guide beginners (who know the basic rules apparently) to a bit more advanced play. Being a nice guy and all, I immediately told him I’ll do it, SOON. Well, soon is pretty relative, so I ended up postponing this for quite some time, telling me and mou that I’ll get around for it one day.
Anyways, here it is but I doubt I really qualify for this, as I’m pretty bad-ish myself. I’ll give it a try though, please bear with me.
What I’m going to do is pick a random replay from my tenhou dan room games and analyze my own (maybe of my opponents too) play, mistakes, decisions and the reasoning behind it, at least as far as I can remember for the critical situations.
The replay I’m going to use is:
Ok, this apparently doesn’t look too bad for a dan room game, no R1800+ guy around in this hanchan/tonnansen on normal speed.
First round starting hand. 5 shanten, not so good.
I can’t really expect anything from this hand, if I’m really lucky, I might get to chi myself a junchan, sanshoku, dora, though it’s pretty unlikely.
South riichis, his discards don’t really give an idea of what he could be going for, so it’s pretty useless trying to analyze them or something. North riichis on the same turn. His and the Dealer’s discards make souzu appear really dangerous, so these are a no-go. Plain betaori is the way to go here.
Next hand looks better, but is still 4 shanten.
Now this was a decision between 3s and 4m, but in retrospect, it’s probably really pointless to ponder about it. You will discard the other anyways the next turn you draw a 47s or 58m. In the end, I chose 3s.
WELL, what now? One could be greedy and get rid of 56s in order to get possibly 2 (+red) dora, but that would make souzu appear extremely safe once I riichi.
Derp. I really don’t see the point in someone going for such a hand at this stage of the game, but whatever.
Finally, my dealer turn. And only 3 shanten.
Dealing the 9m from the pair earlier when I got a 7m, “because I already have enough possible pairs” backfired. From here on, my game gets utter shit tier.
Dealing 4p probably only because it was isolated and I had no idea what to do with those sou tiles.
Follow up riichi with a possible riichi, pinfu tanyao iipeikou. Any other han from an ura dora or tsumo makes this mangan. If I wanted to play it really safe, I could have discarded 7s too, no pinfu though.
In retrospect, I should not have riichi’d. The most important thing here was to keep my dealer spot and possibly hinder south from gaining a larger lead. If I kept a damaten, someone in betaori might have dropped a 2m for a nice 5800 hand.
Round ends with south solidifying his lead.
Now this hand just cries out for ponpalace and going for an open tanyao. Thus, getting rid of otakaze should be the first thing to do.
It was ruined before I could call any tiles though. I didn’t try to betaori either because the outlook of the hand looked just too tempting to me.
That concludes the east round, with me being in third place, with quite a bit behind second and third, and only a 4000 points ahead of last.
My priority here is to prevent the dealer from winning, since he can easily top me with a tsumo or 3-4 han ron. Getting ready to pon the hatsu anytime.
No idea why I did that. Pointless.
Didn’t really get into tenpai here, but luckily the dealer in last dealt into a hand. Which also meant chances for second became pretty slim.
Kokushi, anyone? Dealer turn again, but with a haipai at 4 shanten. It’s a bit tempting to risk a hon itsu too.
I’d normally have discarded the ton here or a few turns before, but as it’s clear that north (and west) is going for a chin/hon itsu, dealing the dora shonpai or 6s here is suicide.
My fear was baseless though. West probably wanted to prevent me from scoring as dealer as well as I did before.
With this hand and the scores, it’s best to just go for a fast hand to secure third. Getting last means -75 pt here.
Now this doesn’t leave any room except betaori’ing. Chun is by no means anything near a safe deal here though.
Ok, so this replay was pretty uneventful, adding to my already dry explanations, but whatever.
There wasn’t much I could do in this game, my starting hands weren’t really good, I was forced to defend too often and did a few mistakes myself too. In the end, I didnt even win a single hand.
I guess the only thing to learn from this for (tenhou) beginners is that you should not force yourself to win hands, but have patience and secure a place that is not fourth.
At 3 dan, a last place in a hanchan drags your stats and pt way to the next dan level down quite a bit.