Tournament rulesets must be simple

This article of mine was well-received on #osamuko this afternoon. As recommended by osamu, I’ll cross-post it here. :-)

Why game rulesets for tournament play must be simple

This post was inspired by a discussion during the EMA RCR rules revision (Japanese mahjong tournament rules). However, you don’t have to play the game to understand this, this is general ruleset design.

Here are reasons why simplicity is an important design goal.

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